Ain't Leaving Now - Build 10
- Shao
- Apr 15, 2021
- 2 min read
Updated: Apr 15, 2021
Link for Build 10:

The current stage of development is huge for the past few week. A major bug was fixed along with addition of a new level and mechanics that goes with my vision of this Beat-Em' Up game. There was an issue where the simple collision-damage mechanic of enemies and players meant players can take damage simply by bumping into enemies. The issue is finally fixed with a new weapons system.


Players and Thugs are now equipped with Clubs that deal 10 Damage upon hitting. This resolves the collision issue and give the game more to the gang vibes. The major update on the game however is the objective in each level of the game. I was given the task of implementing a Risk and Reward system in the game and I had planned to use a Timer system where if the player does not leave the level before the Timer ends, a large number of Thugs will spawn and player would not be able to defeat all of them. There was problems however with the Timer coding not working and issue that spawning a number does not seem too risky to stay in the level too long.
And so I pulled an idea I had for this game. I had originally planned the objective of the levels to only be beating up thugs but also sabotaging products like drugs the gangs are using to make cash. So in comes the Cocaine Packs. They are the Quest Item players must collect all on a level in order to open an Exit Door to reach the next level. Every Level will an Exit Door usually marked by the letters 'Exit' and can only be opened once players find and collect all Cocaine Packs in the level. And every 30 seconds a Thug spawns in the map, gradually increasing the number of enemies present. There is a limited number of Health Drinks to replenish health so the players will need to not jump into fights too quickly. This contributes to the risk assessment factor of the Risk and Reward system in the game.
To solidify the Risk and Reward factor I can see future plans in adding a points system where if the players chose to risk the increasing numbers to enemies to gain points from engaging them. Even though my semester is close to the end and the project can simply be stopped I chose use it as an opportunity to hone my skills and see where it will take me.



Cocaine Packs. Usually found near boxes in the levels.

There is only so much health drinks in a place for you to go against a gang.

An Enemy Spawn Point in a level, spawns one every 30 seconds.
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